
Multidisciplinary game producer and product manager with experience shipping titles across Steam, mobile, and console. Specializes in bridging design, development, and operations to lead teams through fast, impactful game launches.
Featured Projects
Highlights from my experience as a game producer, showcasing measurable business impact and technical innovation across multiple platforms.

Mr. Mine
Role: Game Developer → Product Manager → Chief Operating Officer
Steam, Android, iOS, Web
- Oversaw long term development across multiple major updates; led teams of developers, artists, and QA in live operations.
- Directed monetization efforts including Super Miners and Battle overhaul update, resulting in substantial revenue increases.
- Designed and implemented a simulation system that modeled one year of gameplay in under a minute to inform game balancing.
- Developed Discord bots and integrated community feedback into the design process.
- Used A/B testing (via Statsig) to optimize UI, game pacing, and monetization, based on real-time analytics.
- Managed build deployments across Steam, Google Play, and web.
- Built a strong playtest pipeline with Upwork testers, community volunteers, and survey tooling.

Cookie Clicker
Acted As: Publishing Producer & Console Development Lead
Steam, Nintendo Switch, PlayStation, Xbox
Led the console release initiative, overseeing design, development, and certification:
- Designed and implemented a custom controller support system.
- Managed a third party vendor to utilize their engine for HTML5 console compatibility.
- Personally handled certification, submission, and publishing across Nintendo, Xbox, and PlayStation.
- Balanced technical development with team management while coordinating with external partners, developers, and platform holders.
Supported the Steam release as part of Playsaurus' publishing team by:
- Coordinating with the original developers and composer C418 to align on launch plans.
- Handling full Steamworks setup, such as store pages, achievements, library assets, and build uploads.
- Ensuring a smooth rollout and strong platform.

Fray Fight
Acted As: Co-Lead Designer, Developer, and Producer
Steam, Web
- Co-led a lean team of ~10 (2 devs, 7 artists, 1 SFX) to build and ship the game on Steam and web in under 3 months.
- Shared core programming responsibilities using native JavaScript and HTML5 canvas
- Helped optimize and deploy via Electron for Steam.
- Took point on coordinating with our art lead and contractors to manage game art, trailers, UI/UX, and marketing materials using Asana and Figma.
- Collaborated on full Steamworks setup — store page, builds, achievements, and assets — to support launch.
- Personally handled marketing outreach and Steam page visibility efforts, contributing to 200,000+ unique downloads.
- Balanced dual roles in design and production, helping maintain scope, velocity, and team coordination throughout a fast-paced development cycle.
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Featured Articles
Insights and experiences from game development, community management, and technical innovation.
Core Skills
A comprehensive overview of my technical expertise, management capabilities, and specialized tools developed throughout my career in game development.
Game Production & Project Management
- Managed full development lifecycles for games on Steam, web, mobile, and console platforms.
- Coordinated remote teams of 5–20 developers, artists, and QA using Asana, Figma, and Discord.
- Led cross-functional production across multiple titles, balancing design, engineering, art, and marketing needs.
- Directed live service operations, including FTUE improvements, D1 retention experiments, and patch rollout pipelines.
- Owned Steamworks setup (store pages, builds, achievements, assets) for every major launch I supported.
- Oversaw console certification and submission for Cookie Clicker across Nintendo, PlayStation, and Xbox platforms.
Product, Monetization & Analytics
- Spearheaded A/B testing and monetization updates that drove up to 20% revenue growth on live games.
- Used Amplitude, Statsig, Power BI, and Tableau to analyze player behavior and inform design choices.
- Designed a game simulator capable of modeling 1 year of gameplay in under a minute to support balance testing.
- Managed and interpreted player feedback loops, in-app surveys, and Upwork-sourced playtesting data.
Technical Tools, Community, & Marketing
- Developed custom Discord bots, pricing calculators, and web scrapers for community engagement and marketing.
- Built internal tools for regional pricing, influencer outreach, localization tracking, and analytics export.
- Ran successful influencer campaigns using YouTube/Twitch data scrapers and targeted outreach strategies.
- Facilitated communication with external teams, composers (e.g. C418), and platform holders to align launches.
- Managed community hubs with 50,000+ Discord users and 40,000+ Reddit subscribers, running contests and gathering sentiment.
Professional Certifications
Industry-recognized certifications demonstrating expertise in project management, agile methodologies, and workflow optimization.
Projects
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