
Fray Fight
Game Producer / Designer
June 2019 - February 2021
Project Overview
As Game Producer and Designer for Fray Fight, I led the development of a competitive multiplayer fighting game, overseeing all aspects of production from initial concept through beta testing.
Key Achievements
Led cross-functional team of 8 developers and artists
Designed core combat and progression systems
Managed production timeline and milestone delivery
Coordinated playtesting and feedback integration
Technologies & Tools
Challenges & Solutions
Balancing competitive gameplay mechanics
Coordinating complex multiplayer networking systems
Managing scope creep in a competitive market
Ensuring consistent performance across different hardware
Outcomes & Impact
Successfully delivered beta version on schedule
Achieved stable 60fps gameplay across target platforms
Implemented robust matchmaking and ranking systems
Built engaged community of competitive players